Real WORLD VR IS ONE OF MELBOURNE’s flagship XR-VR/AR/MR events. The
event showcases some of the most inspiring leaders working with new
technologies in AUSTRALIA. This session, we discuss VIRTUAL REALITY
FILMMAKING, GAMING & AR SIMULATION. Includes DEMOS AND NETWORKING +
Kaiju Beer specials.PANELLISTS:
- Dr Michael Kuiper, Biomolecular Modeller - CSIRO Data61 Lab
- Nicholas McDonnell - Managing Director - Samurai Punk (GAMING
STUDIO)
- Jess O’Farrell - VR Creative Director
- VR Arcade
- Leah Bunny - Moderator
- More speakers to be announced
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Dr Michael Kuiper, Biomolecular Modeller - CSIRO Data61 Lab
Michael is a computational biomolecular modeller currently working in
the Molecular & Materials Modelling group at Data61 of CSIRO,
specializing in molecular simulations. By visualizing and modelling
the molecules of life through computer simulations, researchers gain
deeper insights into health and disease. Prior to joining the MMM
team, Michael worked at the Victorian Life Science Computation
Initiative (VLSCI) supporting medical research as well as
participating five seasons with the United States Antarctic Program
(USAP) based in McMurdo and Palmer stations researching antifreeze
proteins, (or why some fish don’t freeze).
Specific interests include augmented reality visualisation of
biomolecular complexes, virtual reality, 3D printing and drone remote
sensing and mapping. Dr. Michael will discuss their Augmented Reality
and Virtual reality work of molecular structures currently exhibiting
at MKW.
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Nicholas McDonnell (Managing Director) - Samurai Punk
Samurai Punk is a leading virtual reality gaming studio based in
Melbourne. Games include Hazumino, Screencheat, Feather, Roombo: First
Blood and VR Games including The American Dream and Table of Tales as
well as a new serious games VR project in collaboration with the Sony
Foundation.
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Jess O’Farrell - VR Creative Director
Jess is a creative producer working with traditional video, including
scripted live action, documentary, music video, animation, and VR and
passionate about social impact. Jess has worked with Studio Bento
(Rone), Carben Creative, Gen C, Wildebeest, Oh Yeah Wow & The Royals.
VR works include “VR Panel Assets”, ‘Workforce Pus VR” aimed
at supporting vulnerable youth to find pathways for work and
“Disruption VR” for the City of Melbourne (viewed through the
perspective of three characters as they encounter a scene of
congestion and disruption in the city).
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+ VIRTUAL REALITY ARCADE EXPERIENCE.
More speakers to be announced.
Previous guests have included Oculus/Facebook, HTC, Opaque Media, Zero
Latency, Facebook, Google, Bob Brown Foundation, Marc-O-Matic, VRTOV,
ABC, SBS VR, Start VR, MIFF VR, Film Victoria, Jumpgate, Humense,
Staples VR, Phoria, PLOT Media, Transitions Film Festival, Melbourne
University, NSW University, Ballarat Tech School & numerous
award-winning filmmakers & producers.
FREE entry.
art
cinema
education
business
workshop
technology
videogames
games
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25/05/2019 Last update