THE FIRST RULE OF QUEST QLUB IS: TELL EVERYONE ABOUT QUEST QLUB!The
Oculus Quest released last month, and the great capabilities at a new
low price point have already led to a lot of excitement,
experimentation and hacking. We want to share all of the
development/experimental knowledge to date, in a casual and open
discussion. Planned topics:
MATT SUMMERS - Unity LWRP, Google Seurat and Daydream Renderer,
OpenVR streaming
PATRICK SWINNEA (and Ty if he shows up) - Hardware modding, Tilt
Brush to Unity pipeline
ZACH WENDT - Disabled Guardian issues and workarounds, adb tips,
scrcpy for flexible mirroring
YOU - We'd love to have others share their experiences with
development on Mac, 360 video tips, feet/object tracking, networking,
aligning playspaces, side loading/modding, sweat management, battery
packs, personal projects/experiments, or anything!
ARKIT 3 OVERVIEW - MARC JENSEN
Marc will give a quick overview of the newly announced Apple ARKit 3 -
new features, capabilities, and likely use cases.
EYEO HIGHLIGHTS - MARTIN GRIDER AND CO.
A quick overview of Eyeo 2019 [http://eyeofestival.com/], and some
favorite presentations and moments. Everyone who attended is
encouraged to share.
SCHEDULE:
* 6:30 Social, setup and soda - Thanks space150
[http://www.space150.com/]!
* 7:00 Eyeo
* 7:15 ARKit 3
* 7:45 Quest Qlub
* 9:30 Wrap up, head 1 block SE to Red Cow
[http://redcowmn.com/north-loop-menu/]
PARKING:
There is nearby street parking and surface lots on 2nd Ave, CHEAPER
STARTING AT 6PM. Ramp C is also close. Get the MPLS PARKING app
for Android
[https://play.google.com/store/apps/details?id=net.sharewire.mplsparking&hl=en]
or iOS
[https://itunes.apple.com/us/app/mpls-parking/id1009365391?mt=8] to
easily add more time to parking meters.
ABOUT MN VR AND HCI: MN VR and HCI (Human-Computer Interaction)
welcomes developers and tinkerers working with all variety of VR, AR,
HCI, hardware hacking, creative coding and interactive art. Members
are working on projects with custom displays and lenses, projection
mapping, mocap, tiny computers, servos and sensors, interactive
statues and a wide variety of VR, AR, motion and computer vision
applications. If you've only been to our parent group IGDATC
meetings, MN VR and HCI is a slightly different format: We aim for
smaller group discussions and lots of specific details.
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27/06/2019 Last update