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MN VR and HCI June 2019: Quest Qlub, ARKit 3, Eyeo

Wed 26 June 2019
6:30 PM - 9:30 PM
Ended


THE FIRST RULE OF QUEST QLUB IS: TELL EVERYONE ABOUT QUEST QLUB!The Oculus Quest released last month, and the great capabilities at a new low price point have already led to a lot of excitement, experimentation and hacking.  We want to share all of the development/experimental knowledge to date, in a casual and open discussion.  Planned topics: MATT SUMMERS - Unity LWRP, Google Seurat and Daydream Renderer, OpenVR streaming PATRICK SWINNEA (and Ty if he shows up) - Hardware modding, Tilt Brush to Unity pipeline ZACH WENDT - Disabled Guardian issues and workarounds, adb tips, scrcpy for flexible mirroring YOU - We'd love to have others share their experiences with development on Mac, 360 video tips, feet/object tracking, networking, aligning playspaces, side loading/modding, sweat management, battery packs, personal projects/experiments, or anything!   ARKIT 3 OVERVIEW - MARC JENSEN Marc will give a quick overview of the newly announced Apple ARKit 3 - new features, capabilities, and likely use cases.   EYEO HIGHLIGHTS - MARTIN GRIDER AND CO. A quick overview of Eyeo 2019 [http://eyeofestival.com/], and some favorite presentations and moments.  Everyone who attended is encouraged to share.   SCHEDULE:  * 6:30 Social, setup and soda - Thanks space150 [http://www.space150.com/]! * 7:00 Eyeo * 7:15 ARKit 3 * 7:45 Quest Qlub * 9:30 Wrap up, head 1 block SE to Red Cow [http://redcowmn.com/north-loop-menu/]   PARKING: There is nearby street parking and surface lots on 2nd Ave, CHEAPER STARTING AT 6PM.  Ramp C is also close.  Get the MPLS PARKING app for Android [https://play.google.com/store/apps/details?id=net.sharewire.mplsparking&hl=en] or iOS [https://itunes.apple.com/us/app/mpls-parking/id1009365391?mt=8] to easily add more time to parking meters.    ABOUT MN VR AND HCI: MN VR and HCI (Human-Computer Interaction) welcomes developers and tinkerers working with all variety of VR, AR, HCI, hardware hacking, creative coding and interactive art. Members are working on projects with custom displays and lenses, projection mapping, mocap, tiny computers, servos and sensors, interactive statues and a wide variety of VR, AR, motion and computer vision applications. If you've only been to our parent group IGDATC meetings, MN VR and HCI is a slightly different format: We aim for smaller group discussions and lots of specific details. 
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27/06/2019 Last update

space150 (2nd Floor)
212 3rd Ave N, Minneapolis, MN, United States

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