The UW Department of Human Centered Design & Engineering presents:
XR Day
_EXPLORING THE FUTURE OF XR DESIGN AND TECHNOLOGY_
SPONSORED BY STMICROELECTRONICS
AGENDA:
9 - 9:30 A.M.
Doors open, coffee and conversations
9:30 - 9:45 A.M.
Welcome remarks
9:45 A.M. - 12:30 P.M.
Keynote presentations
12:30 - 1:30 P.M.
Networking lunch and hands-on demos
1:30 - 3 P.M.
Breakout session #1
3 - 3:30 P.M.
Break, hands-on demos
3:30 - 4:30 P.M.
Breakout session #2
4:30 - 5 P.M.
Closing presentation
5 - 5:30 P.M.
Reception
BREAKOUT SESSION TOPICS AND HOSTS:
SESSION 1
Did we really need VR for that And other challenges of using VR in
schools [https://www.hcde.washington.edu/xr-day#session1]
LISA CASTANEDA, FOUNDRY10
Rapid Prototyping in Unity
[https://www.hcde.washington.edu/xr-day#session1]
TODD LITTLE, FAIR WORLDS
Designing for Evil [https://www.hcde.washington.edu/xr-day#session1]
ELIN BJÖRLING, UW HCDE
The Emerging smARt Community: Mobile Augmented Reality Workshop
[https://www.hcde.washington.edu/xr-day#session1]
JULIA BEABOUT & SUSAN OLDHAM, NOVABY
Discussion on Optical and Experience Design Considerations for Mixed
Reality HMDs [https://www.hcde.washington.edu/xr-day#session1]
ISHAN CHATTERJEE, MICROSOFT, UW
Design Principles for Educational XR Experiences: Bridging the Gap
Between Teachers and Developers
[https://www.hcde.washington.edu/xr-day#session1]
JARED CANRIGHT, UW PHYSICS DEPARTMENT
SESSION 2
The Next 10 Years [https://www.hcde.washington.edu/xr-day#session2]
RYAN GERBER, ARTEFACT GROUP
The Good, Bad, and Rising Future of XR in K12 Education Setting
[https://www.hcde.washington.edu/xr-day#session2]
JESSICA PILSNER, ST. THOMAS SCHOOL
3D Audio in VR/AR/XR: The Reality and not-so-Reality
[https://www.hcde.washington.edu/xr-day#session2]
BRIAN SCHMIDT, SOUNDCON, LLC
Prototyping Mixed Reality with Microsoft Maquette
[https://www.hcde.washington.edu/xr-day#session2]
JIA WANG, MICROSOFT
Perspective-Taking in VR: Best Practices for Empathy Experiences
[https://www.hcde.washington.edu/xr-day#session2]
AMY LOU ABERNETHY, AMP CREATIVE
GETTING HERE:
XR day is held in the University of Washington's HUSKY UNION BUILDING
(HUB) [https://hub.washington.edu/home/directions/], IN THE LYCEUM.
BUS SERVICE TO THE HUB
When using Metro Transit
[https://kingcounty.gov/depts/transportation/metro.aspx], please use
“UNIVERSITY OF WASHINGTON HUB” as the destination. There are a
number of bus routes that stop at the HUSKY UNION BUILDING. Review
Metro’s Schedules & Maps
[https://kingcounty.gov/depts/transportation/metro/schedules-maps.aspx]
webpage and select “University District” for details.
PARKING NEAR THE HUB
Padelford Parking Garage
[http://www.washington.edu/maps/#!/padelford-garage-n16-n18-n20-n21]
is the nearest parking lot to the HUB. Current parking rates and all
parking related information can be found on the UW Transportation
website [https://transportation.uw.edu/].
BIKING TO THE HUB
The UW campus is very bicycle friendly and the HUB offers bike racks
for cyclists to secure their bikes. Bikes are not allowed inside the
HUB. Bike racks can be found:
* HUB North Entrance: 2 Racks – By ASUW Bike Shop and between North
Entrance and N-22
* HUB Southwest Entrance: 1 Rack – Between HUB and Sieg Hall
* HUB South: 1 Rack by Bus Stop
PRESENTERS:
VINAY NARAYAN
VICE PRESIDENT, PLATFORM STRATEGY & DEVELOPER COMMUNITY, HTC VIVE
Vinay Narayan serves as Vice President of Platform Strategy and
Developer Community, overseeing the company’s platform approach to
ensure VIVE is providing the best value to both consumer and
commercial partners. In his role, he also manages and grows strategic
relationships to bring best in class products and solutions to the
market. Additionally, he leads efforts to create and foster a
community of developer partners who are passionate about XR and
strives to create a path of profitability for the entire industry.He
is actively involved in the development and expansion of the XR
ecosystem as both a frequent speaker and sounding board for the
community. He is a Board Member and Adviser to a host of emerging
technology companies, associations, and institutions. He is currently
the VRARA Chapter President for Seattle, Mentor for Techstars, Adviser
for Commotion Incubator, and serving Board of Advisors for Washington
Technology Industry Association.
BERNARD KRESS
PARTNER OPTICAL ARCHITECT AT MICROSOFT / HOLOLENS
Dr. Bernard Kress has made over the past two decades significant
scientific contributions as an engineer, researcher, associate
professor, consultant, instructor, and author. He has been
instrumental in developing numerous optical sub-systems for consumer
electronics and industrial products, generating IP, teaching and
transferring technological solutions to industry. Application sectors
include laser materials processing, optical anti-counterfeiting,
biotech sensors, optical telecom devices, optical data storage,
optical computing, optical motion sensors, digital image projection,
displays, depth map sensors, and more recently head-up and head
mounted displays (smart glasses, AR and VR). His is specifically
involved in the field of micro-optics, wafer scale optics, holography
and nanophotonics. Dr. Kress has published numerous books and book
chapters on micro-optics and has more than 32 patents granted
worldwide. He is an SPIE fellow and currently serves on the board of
directors for SPIE.
DR. EVIE POWELL
VIRTUAL REALITY ENGINEER, PROPRIO VISION & PRESIDENT/CEO, VERGE OF
BRILLIANCE, LLC
Dr. Evie Powell is a games researcher and developer specializing in
immersive interactions and prototype design. She is the lead UI
developer at Proprio Vision, a surgical imaging company fusing human
and computer vision into a powerful new system for surgical
performance and training. Previously she founded Verge of Brilliance
LLC, an independent experimental games studio in Seattle, and worked
at Microsoft on natural user interfaces and the Kinect technology at
Xbox.
With a unique career bridging gaming and healthcare, Dr. Powell
integrates game design and UX design to create meaningful experiences
that help people learn, play, and work differently. At Proprio her
focus is on anticipating how surgeons think and designing a suite of
tools to empower them to think and perform optimally. Dr. Powell
graduated from The University of North Carolina at Charlotte with her
Ph.D in Computer Science. Her research centered on socially pervasive
game experiences and context aware gaming using mobile technologies.
DR. WALTERIO MAYOL-CUEVAS
PROFESSOR, UNIVERSITY OF BRISTOL
Professor Walterio Mayol-Cuevas is member of the Computer Science
Department of the University of Bristol, UK and Principal Research
Scientist at Amazon, Seattle, US. His Ph.D. from the University of
Oxford developed some of the earliest wearable computing systems with
cameras and jointly with collaborators at Oxford and Bristol, some of
the earliest examples of 6D visual SLAM in real time and its
application to Robotics and Augmented Reality. Most recent work
includes novel concepts of human-robot interaction, Computer Vision
methods for scene understanding and algorithms for novel visual
sensors and machine learning applications to asses skill visually.
General co-chair for BMVC2013 and General Chair for IEEE Int Symposium
on Mixed and Augmented Reality (ISMAR2016).
STEFAN ALEXANDER
VP ENGINEERING, NORTH
Stefan Alexander is North’s Vice President of Advanced R&D. Notably,
Stefan was the first to work on North’s nascent smart glasses
project in 2014. Since then, he has led a team in the development of
Focals, overcoming countless obstacles to bring the device from
prototype to consumer-ready product. Today, Stefan is one of North’s
most visionary team members, paving the way for the future of the
smart glasses category. Prior to joining the team at North, Stefan led
the creation of state-of-the-art display prototypes at IGNIS
Innovation. Stefan’s proclivity for research follows him outside of
work as well. He is a published boardgame designer, and experiments
with coffee brewing and roasting techniques.
CHELSEA KLUKAS
PRODUCT DESIGN MANAGER, OCULUS
Chelsea Klukas is a product design manager at Oculus / Facebook AR/VR
leading the design team defining the future of work and productivity
including training and collaboration.
Klukas is also a founder of MakeFashion and Lumen Couture, wearable
technology startups that brings high tech and high fashion to the
runway. Her “Lumen Couture” projector hat, a hat that includes
real-time projection mapping and visual inputs to display video on a
dress, has gained international attention as the first of its kind.
Prior to Facebook, Klukas was a UX design manager at Amazon focused on
social consumer innovation products including Amazon Spark and Echo
Look. Before Amazon she was the creative director of BeauCoo, a social
shopping startup that used technology to helped women find clothes
that fit.
ABOUT STMICROELECTRONICS, PRESENTING SPONSOR
STMicroelectronics is a semiconductor leader delivering Life.Augmented
with intelligent and energy-efficient solutions that power the
electronics at the heart of everyday life. ST’s products are
enabling smarter driving and smarter factories, cities and homes,
along with the next generation of mobile and Internet of Things
devices. Learn more at www.st.com [http://www.st.com].
FEATURING:
* Keynote presentations from XR industry leaders and top academics
* Demos of cutting edge equipment and new applications
* Break-out sessions to spark new ideas among practitioners and
academics working in the XR space
* Networking with industry professionals, graduate students, and
academic researchers
The development of extended reality hardware, devices, interactions,
and apps is advancing at a rapid pace. The XR revolution spans
augmented, virtual, and mixed realities (AR, VR, MR). Past all the
hype, what are the capabilities now and in the future? What are the
hurdles to broader adoption? How do we understand the user needs and
applications to design for a better future? What are the career and
research opportunities?
Join the UW Department of Human Centered Design & Engineering and
presenting sponsor STMicroelectronics for an interactive day exploring
the long-term potential in XR design and technologies. We invite
industry professionals, academics, alumni, and UW graduate students to
come together for cross-disciplinary conversations, thought
leadership, collaboration, and to learn together.
_JOIN US AND HELP SHAPE THE FUTURE OF XR._
UPDATE FEB 24, 2020: TICKETS FOR XR DAY ARE SOLD OUT!
If refunds for individual tickets are requested, we will notify people
on the waitlist on a first-available basis. We will not have any
tickets available for day-of purchase.
culture
1811
Views
04/03/2020 Last update