SYNOPSIS:Five centuries ago, the people of Amelor chose to usher in a
new age of peace, prosperity, and partnership. The Archipelago
flourished under the guidance of the Great Spirits and the Senate.
This peace endured the founding of the rival kingdom of Strykaria, the
meteoric rise of technology and magic, and the discovery of the
Impenetrable Continent.
But now, a smooth stone ship looms large on the horizon, threatening
this enduring peace. It sails under no color. Magical attempts to
discern the vessel’s purpose have failed. The ship returns no hail.
The United Kingdoms of Reya agree that the ship originates from beyond
the wall of the Continent. But tensions mount as the people of
Amelor, Melosine, and Strykaria scramble to assemble a delegation to
establish first contact.
You have been invited to Soracine on behest of a local politician to
celebrate the Eve of the Celestine, the most superstitious day on the
Amelorian calendar. You were not sure you would attend,
however, a few days before the event, it was discovered that the
ship would make landfall at Soracine on the night of the party.
The fate of the Realm depends on who-- or what-- lurks inside this
ship of stone...
___________
Chronicles of the Realm is an all-inclusive weekend where you will be
transported to the high fantasy setting of the United Kingdoms of
Reya.
Each ticket includes...
• Two nights, three day stay at The DeKoven Center, a sprawling
gothic estate built in the 1800s suited with a cathedral on the
grounds.
• 5 meals: Friday dinner; Saturday breakfast, lunch, dinner; and
Sunday brunch.
• Multiple quests, including late night missions dependent on Player
Choices.
• Custom character creation, one-on-one, with the Game Master.
• A House Gift, dependent on House chosen.
food
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02/11/2020 Last update